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Digital Tutors Introduction to Rigging in MODO €10 buy download

2014
Digital Tutors
Delano Athias
02:15:00
English

This set of tutorials will provide you with a firm understanding of MODO's rigging tools. We'll start by learning the basics, like how to parent objects, establish solid naming conventions, and how to build joint chains.

We'll then get into more challenging topics like how to work with MODO's Inverse Kinematics system, how to link channels and how to work with deformers. We'll also learn how to morph geometry for facial animation. By the end of this training, you'll have the knowledge you need to start rigging your own assets in MODO!

Download your free copy of our Key Rigging Terms Reference Guide and PDF so you can get comfortable with important 3D rigging terminology.

Introduction and project overview 1 Introduction and project overview Watch it now 00:36
Parenting items and modifying pivots in MODO 2 Parenting items and modifying pivots in MODO Free with Demo 08:11
Building joint chains in MODO 3 Building joint chains in MODO Free with Demo 08:21
Editing joints in MODO 4 Editing joints in MODO Free with Demo 04:45
The importance of naming conventions 5 The importance of naming conventions 07:41
Mirroring joints in MODO 6 Mirroring joints in MODO 04:04
Reorienting joints with the Align tool 7 Reorienting joints with the Align tool 03:03
Reorienting joints with the Direction Constraint 8 Reorienting joints with the Direction Constraint 10:29
Understanding MODO's IK Solvers 9 Understanding MODO's IK Solvers 08:32
Designing control objects in MODO 10 Designing control objects in MODO 06:31
Locking channels and prohibiting the selection of items 11 Locking channels and prohibiting the selection of items 04:14
Rotate Order and Gimbal Lock 12 Rotate Order and Gimbal Lock 03:34
Creating custom channels 13 Creating custom channels 03:09
Setting up Expressions in MODO 14 Setting up Expressions in MODO 09:12
Understanding Channel Links in MODO 15 Understanding Channel Links in MODO 11:27
Working with deformers in MODO 16 Working with deformers in MODO 06:24
Binding geometry in MODO 17 Binding geometry in MODO 05:20
Editing skin deformations 18 Editing skin deformations 12:33
Adding joints to a bound mesh and isolating weights 19 Adding joints to a bound mesh and isolating weights 09:02
Adding Morph Influences for facial animation 20 Adding Morph Influences for facial animation 06:14

http://www.digitaltutors.com/tutorial/1823-Introduction-to-Rigging-in-MODO



Download File Size:628.44 MB


Digital Tutors Introduction to Rigging in MODO
€10
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