2015
Digital Tutors
Jonathan Williams
03:40:00
English
In this MODO tutorial, we’ll get familiar with the particle and rigid body dynamic systems.
We’ll start by exploring the ins and outs of MODO's simulation tools, including how to preview a simulation and caching the simulation to disk. We’ll also learn about the ways a particle system links up with a dynamics system and how we can use the shader tree to create complex behaviors within our simulations.
By the end of this MODO training, you’ll have a solid understanding of particles in MODO as well as having learned how to build a handful of visual effects.
Introduction and project overview 1 Introduction and project overview Watch it now 00:48
Setting up MODO 2 Setting up MODO Free with Demo » 07:11
Introducing rigid body dynamics 3 Introducing rigid body dynamics 10:15
Adding dynamic constraints 4 Adding dynamic constraints 12:19
Introduction to particle simulations 5 Introduction to particle simulations 11:14
Visualizing particle systems 6 Visualizing particle systems 11:04
Adding forces to particle systems 7 Adding forces to particle systems 11:07
Adding falloffs and dynamic colliders 8 Adding falloffs and dynamic colliders 10:33
Comparing replicators and dynamic replicators 9 Comparing replicators and dynamic replicators 10:12
Emitting particles from a material 10 Emitting particles from a material 11:14
Previewing the featured simulation 11 Previewing the featured simulation 07:40
Creating the catapult assets 12 Creating the catapult assets 10:13
Using compound glue and creating brick shatter FX 13 Using compound glue and creating brick shatter FX 10:50
Creating the target object and dynamic replicator system 14 Creating the target object and dynamic replicator system 11:15
Adding proxy collision and tuning the dynamic replicator 15 Adding proxy collision and tuning the dynamic replicator 10:16
Shattering the target object 16 Shattering the target object 09:44
Creating the blast force and keyframing visibility 17 Creating the blast force and keyframing visibility 11:07
Setting up the materials for the featured simulation 18 Setting up the materials for the featured simulation 10:58
Adjusting the ground plane and lights 19 Adjusting the ground plane and lights 10:00
Adjusting the sprite object material settings 20 Adjusting the sprite object material settings 08:48
Animating the camera 21 Animating the camera 11:05
Simulating and rendering the featured simulation 22 Simulating and rendering the featured simulation 10:02
http://www.digitaltutors.com/tutorial/2292-Particle-System-and-Foundations-in-Modo
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