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Digital Tutors Creating Run Cycles in 3ds Max €15 buy download

2013
Digital Tutors
Delano Athias
02:05:00
English
http://www.digitaltutors.com/11/training.php?pid=1068
In this set of 3ds Max tutorials we will learn how to use 3ds Max's amazing animation tools to create a convincing run cycle.
We'll start by taking a look at our rig and figuring out an axis order that would be best for our needs. We'll then jump right in an start blocking in our run; adding extremes and breakdowns. Once this step is finished, we'll begin polishing the animation, which includes refining arcs, achieving weight and balance, as well as solidifying each pose.
We'll also learn how to mirror animation to work faster, how to translate the run forward, as well as how to create a simplified IK/FK tool. In the end, you'll not only learn how to animate a run cycle, but, more importantly, you'll learn techniques that can be used to improve the quality of your animations.
Lesson 1
Introduction and project overview
01:18
Lesson 2
A look at the rig
10:17
Lesson 3
Working with reference and creating the initial pose
10:43
Lesson 4
Mirroring poses
11:03
Lesson 5
Posing the Down position
06:41
Lesson 6
Cycling the animation
03:24
Lesson 7
Correcting the movements of the legs
11:36
Lesson 8
Adding weight to the upper body
08:28
Lesson 9
Finishing the legs
17:07
Lesson 10
Finishing the movements of the COG during the run
05:54
Lesson 11
Animating the upper torso
08:21
Lesson 12
Completing the neck and head
06:09
Lesson 13
Tweaking the swinging actions of the upper arms
09:39
Lesson 14
Adding follow-through to the forearms and wrists
06:26
Lesson 15
Wrapping up the run cycle
04:32
Lesson 16
Translating the run forward
04:08

Download File Size:821.04 MB


Digital Tutors Creating Run Cycles in 3ds Max
€15
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