![](img/buynowbt.png)
2013
Digital Tutors
Justin Marshall
00:50:00
English
Ears are one of those things that are very important to the look of a human model. But these vital parts of the head can sometimes be glossed over in our haste to work on the important, or interesting, or cool parts of the model. Some of us may also shy away from creating realistic ears because they haven't taken the time to examine the structures in play In this course we will go over those base ear structures- the elements that make the ear look like an ear. We'll then cover some quick and easy ways in ZBrush to block out those structures, using DynaMesh and inserting tubes to get a really well defined look. We'll learn to remesh the ear and then use a variety of sculpting brushes to finish out the ear. In the end, you'll have a much better understanding of the structure of the ear and you'll be much more comfortable creating and sculpting ears for your human characters.
Lesson 1
Introduction and project overview
01:01
Lesson 2
External anatomy of the human ear
08:10
Lesson 3
Setting up a reference image
03:13
Lesson 4
Building the ear base
07:17
Lesson 5
Adding the ear structures
11:11
Lesson 6
Re-meshing the ear model
10:33
Lesson 7
Final sculpting of the ear
08:38
http://www.digitaltutors.com/11/training.php?pid=902
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