2013
Cartoonsmart3D
John Nyquist
~10h
English
This course is a quick overview of the features and Blender is intended for any students who have had previous lessons on Blender's website in the past. If you are just learning Blender for the first time, it is very important to view. You will build and animate the drawing, learn the basics of modeling, UV-mapping, texturing, rigging, animation and rendering.
Session 1: Introduction and Initial Setup
Welcome to 'A Blender Game Character', where you'll learn how to take a basic illustration or idea for a character, model it in 3D, animate it, and ultimately export out sequential PNG files which you can use in your next app or game.
Session 2: Modeling
In this second session, you will learn to model a human body.
Session 3: Mapping
In this session, you will add seams to the mesh of the character, add details to the head, handle UV islands, and learn how to paint directly onto the figure.
Session 4: Sculpting
In this section, you will fine tune the character by sculpting it further and add more muscle definition.
Session 5: Advanced Mapping
In this session, you will learn specular mapping techniques, emission maps, , creating a normal map from the sculpting to enhance the simpler mesh from the previous section, and much more.
Session 6: Rigging and Skinning
In this session, you will add a complete skeletal rig to the character for animation in later sessions. This rig will include fine motion control handles for making a fist to punch and a reverse foot rig to aid in run or walk cycles.
Session 7: Animation
In this session, you will make the character come to life as he runs, punches, breathes in a resting position. You will also see how to interact with these movements in Blender's built-in game engine.
Session 8: Rendering
In this section, you will learn how to export game sprites (images) of your animation sequences, automate rendering of 8 different views, and see how they look imported into a program like Flash.
Session 9: Modeling a Utility Belt
In this session, you will model a bit more, while learning how to add multiple material textures to a single mesh (using UV mapped and non-UV mapped textures), and also use the array modifier.
Session 10: Cycles Rendering & Conclusion
In this session, you will create a special pose for the character to illustrate how to use the Cycles Renderer, a raytracing based render engine with support for interactive rendering, a new shading node system, new texture workflow and GPU acceleration.
http://www.cartoonsmart3d.com/blender_game_character_tutorial.php5
Download File Size:2.09 GB