2014
3DMotive
Greg Mirles
01:15:00
English
In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Here he will be covering his workflow for breaking down the concept, building and texturing the meshes, and then using a side-scroller UE4 blueprint to import the meshes and build the base game functionality.
00-intro
01-Introduction
02-Export Prep
03-UE4 Setup
04-Building Our Level
05-Materials Intro
06-Building the Materials
07-Material Functions
08-Lighting the Level
Project_Files
https://www.3dmotive.com/f1139
Download File Size:1.32 GB