2014
3DMotive
Alan Thorn
01:00:00
English
In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation. While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.
Chapter 1 - Introduction01:02
Chapter 2 - Tweaking Before Export03:35
Chapter 3 - Exporting to FBX07:40
Chapter 4 - Importing into Unity03:14
Chapter 5 - Configuring Meshes05:05
Chapter 6 - Starting a Scene03:12
Chapter 7 - Creating an Animation State Machine04:13
Chapter 8 - Adding Textures03:04
Chapter 9 - Working With Instances05:54
Chapter 10 - Building an Environment05:12
Chapter 11 - Duplicating Objects02:32
Chapter 12 - Recording a Camera Fly Through05:52
Chapter 13 - Image Effects05:11
Chapter 14 - Conclusion04:03
http://3dmotive.com/series/blender-for-game-artists.html
Download File Size:1.15 GB