In Part 2 of our Scripting Particle Flow series Bobo will show you
how you can use MAXScript to integrate Particle Flow with other
areas of 3dsmax. He shows how we can hijack standard Operators
with MAXScript. Techniques for interacting with scene
geometry, lights and Splines. Positioning particles along
Splines, moving objects and lights to the positions of particles.
And even creating particle flows procedurally based on the
results of a Reactor simulation.
This tutorial requires the user to have a grasp of 3D
mathematics, be familiar with Particle Flow and creating their
own Particle Flow systems, and a working knowledge of scripting
Particle Flow. The tutorial builds on the skills taught in part
one of this series and will show you how to extend Particle
Flows outside of Particle View and beyond.
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