2015
Digital Tutors
Andy Lefton
01:55:00
English
In this CINEMA 4D and After Effects tutorial we'll pick up where we left on the Modeling a Machine Gun Turret course.
We'll begin by organizing our model’s hierarchy to begin animating it into an action scene. Once we finalize our motion, we'll then continue to reference the environment in which our turret will live. Finally, we'll end this CINEMA 4D and After Effects training by adding 3D data nulls to help ensure we get proper 3D alignment with our lighting set up and post FX, layers, and atmosphere.
By the end of this CINEMA 4D and After Effects training, we'll have added texture, light and will have rendered our model to comp into After Effects.
Introduction and project overview 1 Introduction and project overview Watch it now 00:55
Preparing geometry for animation 2 Preparing geometry for animation 10:13
Working out hierarchy for animation 3 Working out hierarchy for animation 08:30
Creating textures 4 Creating textures 11:36
Adding textures and occlusion to our model 5 Adding textures and occlusion to our model 08:06
Implementing the action camera 6 Implementing the action camera 08:14
Building our environment with lighting 7 Building our environment with lighting 10:20
Establishing 3D data for compositing 8 Establishing 3D data for compositing 13:08
Layering 3D renders into After Effects 9 Layering 3D renders into After Effects 08:38
Implementing composite layers 10 Implementing composite layers 09:36
Compositing our shot 11 Compositing our shot 10:58
Applying the camera shake 12 Applying the camera shake 11:07
Utilizing color correction for the final look 13 Utilizing color correction for the final look 04:25
http://www.digitaltutors.com/tutorial/2002-Compositing-a-Machine-Gun-Turret-in-CINEMA-4D-and-After-Effects
Download File Size:3.32 GB