2015
Digital Tutors
Tim Diaz
02:35:00
English
In this 3ds Max tutorial, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh.
We'll cover topics such as design block outs, creating an interesting silhouette, rules of 3, how to make functional designs and how to use concepts to help create believable and original designs.
By the end of this 3ds Max training, you'll be able to more clearly convey your ideas and tackle future projects more effectively.
Introduction and project overview 1 Introduction and project overview Watch it now 00:52
Finalizing the details of the mesh 2 Finalizing the details of the mesh Free with Demo ยป 09:40
Lighting and setting up presentation shots 3 Lighting and setting up presentation shots 10:25
Finishing the design block out 4 Finishing the design block out 10:05
Massing out the base 5 Massing out the base 10:27
Modeling details to main panels 6 Modeling details to main panels 10:20
Finishing the back panel 7 Finishing the back panel 10:46
Smoothing out back paneling area 8 Smoothing out back paneling area 03:35
Adding functional detail 9 Adding functional detail 10:48
Making the connection pieces 10 Making the connection pieces 09:56
Massing out the central engine 11 Massing out the central engine 10:45
Adding detail to piping 12 Adding detail to piping 10:33
Finishing the top area 13 Finishing the top area 06:37
Detailing the wings 14 Detailing the wings 07:59
Building out the thruster area 15 Building out the thruster area 10:46
Finalizing the details of the mesh 16 Finalizing the details of the mesh 10:23
Lighting and setting up presentation shots 17 Lighting and setting up presentation shots 10:00
http://www.digitaltutors.com/tutorial/2147-Modeling-a-Hard-Surface-Sci-Fi-Asset-in-3ds-Max
Download File Size:937.45 MB