2015
Digital Tutors
Miguel Lleras Villaveces
3h 9m
English
In this RenderMan 19 RIS tutorial we’ll learn about character lighting using three different techniques and workflows.
We’ll use RenderMan RIS and its powerful and efficient GI system, where lighting is more organic and realistic. We’ll match the lighting for our character into two different plates. The first one will follow a more traditional art directed approach while the second will explore a more realistic approach that is closer to the workflow used in the VFX industry.
Finally, we’ll end this RenderMan training by creating a portrait of our character using techniques similar to the ones used in a real life photography studio.
1 Introduction and project overview 00:53
2 Exploring the project files 06:45
3 Explaining render globals 07:42
4 Setting up materials 06:47
5 Continuing to set up materials 06:50
6 Covering skin materials 09:27
7 Setting up fur 08:02
8 Applying the light rig 07:14
9 Setting up AOVs 07:53
10 Creating the first lighting layout 06:51
11 Establishing the environment light 10:23
12 Designing the key light 09:09
13 Enhancing the key light 08:59
14 Creating the rim light 11:57
15 Finishing the first light scenario 08:17
16 Beginning the second light scenario 08:01
17 Creating the back window light 08:32
18 Applying the top light 09:33
19 Using GI to create additional bounces 12:26
20 Beginning the third light scenario 07:25
21 Using a bounce card for indirect light 09:35
22 Creating the atmosphere 06:44
23 Finishing the atmosphere and project overview 07:11
www.digitaltutors.com/tutorial/2138-Character-Lighting-in-RenderMan-19-RIS
Download File Size:1.69 GB