2015
3D Motive
Ryan Ribot
01:27:54
English
In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic. Beginning with modeling in Maya, we will cover some basic modeling principles before moving into preparing UV's for painting. Painting will take place using 3D Coat, a software package that allows for the rapid texture painting required of many production studios, with final edits taking place in Photoshop. The end result will be a low-rez vehicle that will be usable in most game engines available today.
Chapter 1 - Introduction
Chapter 2 - Modeling Intro
Chapter 3 - Modeling the Cockpit
Chapter 4 - Blocking in the Underbelly
Chapter 5 - Modeling the Wings
Chapter 6 - Adding the Engine Compartment
Chapter 7 - Modeling the Propellers
Chapter 8 - Modeling the Headlights
Chapter 9 - Creating UVs
Chapter 10 - Laying out UVs
3dmotive.com/series/modeling-for-mobile-games.html
Download File Size:3.02 GB