2015
3D Motive
Alan Thorn
02:13:37
English
'Advanced Game Mechanics in Unity' helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.
Chapter 1 - Intro01:11
Chapter 2 - Debug Log05:47
Chapter 3 - Visual Debugging05:39
Chapter 4 - Error Logging05:44
Chapter 5 - Editor Debugging06:17
Chapter 6 - Stats Panel03:26
Chapter 7 - Profiler07:26
Chapter 8 - Compilation04:15
Chapter 9 - Breakpoints03:19
Chapter 10 - Watches07:46
Chapter 11 - Immediate Window03:04
Chapter 12 - Call Stack03:51
Chapter 13 - Building For Desktops04:30
Chapter 14 - Building For Mobiles02:54
3dmotive.com/series/advanced-mechanics-in-unity.html
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