2015
Lynda
George Maestri
2:17
English
Now that you've rigged your characters, it's time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a "zip out" or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Introduction
Welcome
Using the exercise files
Rig overview
Scene overview
1. Animating a Cartoon Walk
Working out the basic timing
Blocking out footsteps
Animating the feet and hips
Adding squash and stretch on the body
Animating the arms
Fine-tuning the animation
2. Straight Ahead: Creating a Jump
Anticipating the jump
The top pose of the jump
Making a landing
Follow-through and settle
Adding secondary motion
3. Pose to Pose: Animating Changes in Mood
Using character sets
Blocking out basic poses
Timing the basic poses
Creating facial expressions
Blinks to add more life
Adding overlap and follow-through
4. Animating a Zip Out
Creating the anticipation pose
Moving within a held pose
Animating a quick exit
5. Finalizing and Rendering
Adding lights and background
Setting up render options
Finalizing render
Conclusion
Next steps
lynda.com/Maya-tutorials/Animating-Cartoon-Characters-Maya/191957-2.html
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