2015
Lynda
Jesse Freeman
1:53
English
Unity's UI system provides game developers with tools for creating professional user interfaces, fast and efficiently. Watch these Unity tutorials to learn how to build simple screens for games—splash screens, level selection screens, or even high-score screens—with Unity 5. Jess Freeman covers the basic UI components, including RectTransforms, text, buttons, images, sliders, and toggles, and reviews methods for skinning each component for a look and feel that matches your game. Along the way, he shows how to use different UI components in C# scripts, which allow you to trigger game events and respond to user input.
Introduction
Welcome
Using the exercise files
1. The Canvas
Getting started with new components
The Canvas
Canvas scaling
Canvas: Screen space
Canvas: World space
2. Working with the RectTransform
Working with RectTransforms
Understanding anchors
Controlling the pivot
Stretching UI elements
Nesting UI elements
3. Working with Text
Creating text
Handling overflow
Working with fonts
Using rich text
Creating font textures
Adding effects
Working with text in scripts
4. Working with Images
Creating an image
Understanding image type and fill
Creating sliced images
5. Working with Buttons
Creating a button
Customizing the Button component
Understanding the event trigger
Styling buttons
6. Handling UI Input
The Input classes
Controlling UI navigation
7. Working with a Slider
Creating a slider
Controlling a slider in scripts
Styling sliders
8. Controlling Layout
Understanding horizontal and vertical layouts
Using layout elements
Modifying padding and spacing
Understanding grid layouts
Creating masks
Scrolling lists
9. Toggles, Dropdowns, and the Input Field
Creating a toggle and a toggle group
Working with toggle groups in scripts
Creating a dropdown
Creating an input field
Conclusion
Next steps
lynda.com/Unity-tutorials/Unity-5-UI/384875-2.html
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