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Digital Tutors Pluralsight Professional Tips for Modeling Complex Shapes Part 3 €20 buy download

2015
Digital Tutors / Pluralsight
Paul Conner
7:12
English

In this tutorial, we'll learn some key fundamental concepts for modeling with polygons.
We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips and tricks.
By the end of this training, you'll have a greater understanding of creating and troubleshooting correctly formed geometry.
This tutorial is done using Maya, but any preferred 3D modeling application can be used as the focus is more on workflows and best practices, than software or tools.

1 Introduction and project overview
2 Optimizing the Maya interface
3 Setting up custom Maya presets and tools
4 Applying custom options for beveling
5 Discussing geometry amount and modeling options
6 Continue discussing geometry amount and modeling options
7 Starting example 1 - Getting basic shapes
8 Finishing example 1 - Beveling the edges
9 Starting example 2 - Getting basic shapes
10 Continuing example 2 - Cleaning up and adding geometry
11 Finishing example 2 - Beveling the edges
12 Starting example 3 - Getting basic shapes
13 Continuing example 3 - Cleaning up and adding geometry
14 Finishing example 3 - Beveling the edges
15 Starting example 4 - Getting basic shapes
16 Continuing example 4 - Cleaning up and adding geometry
17 Cleaning up booleans
18 Finishing example 4 - Beveling the edges
19 Starting example 5 - Getting basic shapes
20 Continuing example 5 - Cleaning up and adding geometry
21 Finishing example 5 - Beveling the edges
22 Starting example 6 - Getting basic shapes
23 Finishing example 6 - Beveling the edges
24 Starting example 7 - Getting basic shapes
25 Continuing example 7 - Cleaning up and adding geometry
26 Cleaning up booleans
27 Adding geometry
28 Finishing example 7 - Beveling the edges
29 Starting example 8 - Getting basic shapes
30 Continuing example 8 - Cleaning up and adding geometry
31 Cleaning up booleans
32 Finishing example 8 - Beveling the edges
33 Starting example 9 - Getting basic shapes
34 Continuing example 9 - Cleaning up and adding geometry
35 Cleaning up booleans
36 Adding geometry
37 Beveling the edges
38 Finishing example 9 and sign off

digitaltutors.com/tutorial/2345-Professional-Tips-for-Modeling-Complex-Shapes-Part-3



Download File Size:2.81 GB


Digital Tutors Pluralsight Professional Tips for Modeling Complex Shapes Part 3
€20
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