2015
3D Motive
Alan Thorn
00:59:47
English
'Advanced Game Mechanics in Unity' helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.
Chapter 1 - Intro 01:14
Chapter 2 - Manual Version Control 04:22
Chapter 3 - Git and SourceTree. 02:35
Chapter 4 - Git Hosting 02:33
Chapter 5 - Git Repos 04:42
Chapter 6 - Configuring Unity for Version Control 03:33
Chapter 7 - Git Ignore 03:27
Chapter 8 - The First Commit 03:33
Chapter 9 - Working with Commits 06:01
Chapter 10 - Reversing Commits 05:29
Chapter 11 - Introducing Branches 04:51
Chapter 12 - Working on Branches 06:06
Chapter 13 - Merging Branches 03:55
Chapter 14 - Remote Repos 05:07
Chapter 15 - Downloading Repos 02:12
3dmotive.com/series/advanced-mechanics-in-unity.html
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