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Digital Tutors Patrick Haslow Replayable Game Design Using Blueprint in Unreal Engine €15 buy download

2015
Digital Tutors
Patrick Haslow
1:51
English

In this Unreal Engine tutorial we'll apply design principles of replayability, structured unpredictability and rapid iteration in creating a Blueprint system that can populate game levels of any size with randomly located interactive player objects (pickups).
We'll also exploit the usefulness of arrays and actor classes to organize our system within a placeable actor class that can be quickly and easily modified to suit the needs of many kinds of games.
By the end of this Unreal Engine training you'll understand the value of creating a system that will save you work in building your game, allowing you to more quickly begin a phase of development where you can finely tune the player experience.

1 Introduction and project overview
01:25
2 Setting up the project
08:37
3 Defining and creating Blueprint classes
11:59
4 Pre-determining locations of pickups in game level
11:42
5 Creating a pickup spawning Blueprint
11:13
6 Generating arrays of random unique integers
10:49
7 Randomizing the pickup spawning Blueprint
10:30
8 Adding editable properties
11:26
9 Finishing our pickup spawning Blueprint
08:23
10 Defining regions of spawned pickups
09:31
11 Testing pickup spawning in game with debug options
10:50
12 Reviewing the course
05:19

digitaltutors.com/tutorial/2106-Replayable-Game-Design-Using-Blueprint-in-Unreal-Engine



Download File Size:1.31 GB


Digital Tutors Patrick Haslow Replayable Game Design Using Blueprint in Unreal Engine
€15
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