2017
Lynda
01:12:15
English
Color bleed is a common problem in global illumination (GI) renders, as colors are transferred by means of indirect light reflection. By understanding how light works in the real world, and using 3ds Max and V-Ray to mimic that behavior virtually, you can prevent most color bleed problems. Join Brian Bradley as he demonstrates the causes of—and solutions for—the color bleed that occurs in V-Ray GI renders. Learn how to control color bleed in a physically accurate manner (as you could on a real-world set), and by using GI-specific tools along with other nonphysical controls such as Materials Overrides and the V-Ray Object Properties dialog.
01 - Welcome.mp4
02 - What you should know before watching this course.mp4
03 - Using the exercise files.mp4
04 - The 3ds Max project structure.mp4
05 - File gamma and unit handling.mp4
06- How our test scene is set up.mp4
07 - A little bit about how light works.mp4
08 - Defining color bleed.mp4
09 - Controlling reflectance through color values.mp4
10 - Controlling reflectance in bitmap images.mp4
11 - The laws of thermodynamics at work.mp4
12 - How geometry setup can affect color bleed.mp4
13 - The power of the White Balance control.mp4
14 - Choosing placement of problem colors.mp4
15 - The Saturation Post-Processing control.mp4
16 - Single-bounce primary engines.mp4
17 - Using the photon bounce limit.mp4
18 - Beware the GI Multiplier control.mp4
19 - Saving GI map files to disk.mp4
20 - What's next.mp4
21 - V-Ray Material Wrapper.mp4
22 - Override material.mp4
23 - Color mapping and color bleed.mp4
24 - V-Ray object properties.mp4
25 - Using render elements.mp4
Ex_Files_VRay_ColorBleed.zip
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