In this course, Todd Perkins shows how to use Flash
Professional CS5 to create a game to play on iOS devices,
utilizing device hardware like the accelerometer and
integration with a local database. The course covers the
game development from start to finish, including planning
and preparation, character and background animation,
creating interactions and scoring mechanism, and finally
testing and publishing the app.
Exercise files are included with the course.
Topics include:
* Optimizing assets
* Planning game play and viewing class structure
* Making the character move and jump
* Adding sound effects
* Adding accelerometer support
* Creating reusable classes
* Looping background animations
* Detecting collisions
* Using a timer
* Increasing scrolling speed
* Acquiring testing certificates and provisioning profiles
* Troubleshooting performance issues
* Submitting to the App Store
Download File Size:282.75 MB