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Video2Brain Getting Started with 3ds Max Start Creating Models Animations and Rendered Scenes €15 buy download

2012
video2brain
Randi Derakhshani, Dariush Derakhshani
04:10:00
English
http://www.video2brain.com/en/courses/getting-started-with-3ds-max
Autodesk 3ds Max is a popular and powerful tool used by game developers, visual effects artists, and graphic designers for 3D modeling, animation, and rendering. In this course, educators Dariush and Randi Derakhshani introduce you to this multifaceted software, starting with the interface and how to navigate it. Once you’re comfortable getting around 3ds Max, you’ll learn how to use its many tools to make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more. All of this is presented in the context of a hands-on project where you create a model of an alarm clock.
Introduction to 3ds Max
What Is 3ds Max?
03:48
How to Use Project Files
01:15
The Interface and Navigation
Interface Overview
05:03
Exploring Menus (Part 1)
06:24
Exploring Menus (Part 2)
05:04
Main Toolbar
09:21
The Graphite Modeling Tool Ribbon
06:24
The Command Panel
05:42
Viewports
05:28
Scene Navigation
06:05
Selecting Objects
05:01
Scene Units
02:43
Using the Layer Manager
04:50
Customizing the Interface for Beginners
04:27
Animation Tools and Controls
05:28
Creating and Manipulating Objects
What Are Primitives?
02:57
Creating Primitives
09:20
Transforming Objects and Gizmos
06:12
Understanding Coordinate Space
03:54
Using Snaps
08:11
Cloning Objects
06:44
Mirroring and Aligning Objects
05:21
Grouping Objects
04:05
ProBooleans
09:11
Working with Modifiers
Introducing Modifiers and the Modifier Stack
04:24
Basic Modifiers: Using the Bend, Taper, and Twist Modifiers
05:59
Using an FFD Modifier
08:47
Poly Modeling
What Is Poly Modeling?
02:43
Convert to Editable Poly vs. Edit Poly Modifier
05:08
Vertex Editing
03:21
Edge and Border Editing
07:21
Poly Editing
09:11
Working in Element Mode
04:07
The Graphite Modeling Interface: Visibility, Align, and Properties Menus
06:34
Subdivision Surfaces: Creating NURMS
04:54
Editable Polys and NURMS
03:20
Using the TurboSmooth Modifier
04:09
Spline Modeling
Creating 3D Shapes from 2D Shapes
07:49
Using the Line Tool
05:52
Vertex Sub-Object Editing for Splines
06:53
Spline Sub-Object Editing
05:50
Rendering Lines
03:38
Sweep Lines
02:32
Bevel and Extrude Splines
04:44
Lathing Splines
05:20
Lofting Splines
08:07

Download File Size:1023.58 MB


Video2Brain Getting Started with 3ds Max Start Creating Models Animations and Rendered Scenes
€15
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