2012
zbrushworkshops
Jesse Sandifer
>20h
English
In this workshop, character artist Jesse Sandifer takes you through the entire process of creating his recent character “The Hunter” starting with a simple sphere and Dynamesh.Along the way, Jesse covers the different brushes that he uses and how he creates production models for the film & game industry.By the end of this incredibly comprehensive workshop you will have a firm grasp on how to design and produce high-quality production models using ZBrush and 3DS Max. Watch an industry pro create a character step-by-step. Over 20 hours of training on everything from Dynamesh to 3DS Max’s VRay….
1: Dynamesh ( lesson 1-3 )
2: Sculpting ( 4 - 16 )
3: Straps ( 17 - 23 )
4: Loin Cloth ( 24 - 29 )
5: Necklace ( 30 - 33 )
6: Weapon ( 34 - 39
7: Spear ( 40 - 43 )
8: Retopology With ZBrush & 3DS Max ( 44 - 51 )
9: UVs With UV Master & 3DS Max ( 52 - 55 )
10: Texturing With Photoshop & ZBrush ( 56 - 72 )
12: Posing (Timelapse Bonus) ( 73 - 75 )
13: Rendering In VRay With 3DS Max ( 75 - 76 )
http://www.zbrushworkshops.com/
Download File Size:3.25 GB