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Lynda.com Understanding Maya nCloth €15 buy download
2012
Lynda.com
Aaron F. Ross
3h 26m
English
Take an in-depth look at nCloth, the Maya toolkit for simulating high-resolution mesh cloth for 3D characters and animations. Author Aaron F. Ross explains the roles played by the various "actors" in an nCloth simulation, including the nucleus solver, nCloth objects, passive colliders, and nConstraints. The course begins with basic simulations such as flags and ropes, then progresses to building a simple garment, until finally integrating animation and special effects like falling leaves and tearing cloth. Aaron also covers performance optimization techniques such as nCloth and nucleus solver settings, proxy objects, collision layers, the Wrap deformer, and more.
Topics include:
Understanding the nucleus solver
Adopting a scale convention
Adjusting nCloth and nRigid attributes
Creating and animating nConstraints
Editing nConstraint membership and influence
Smoothing nCloth with subdivision surfaces
Storing and manipulating simulation data with nCache
Improving simulation quality and efficiency
Dressing an animated character
Painting dynamic attributes such as Stickiness
Simulating many objects such as falling leaves

Welcome 43s
What you should know before watching this course 1m 8s
Using the exercise files 1m 28s
1. nCloth Basics29m 47s
Understanding the Nucleus solver 2m 2s
Setting animation preferences 3m 19s
Adopting a scale convention 4m 27s
Building polygon primitives 5m 42s
Freezing transforms 1m 38s
Creating passive colliders 1m 46s
Creating nCloth 2m 17s
Setting Nucleus Space Scale 2m 47s
Choosing an nCloth preset 2m 18s
Adjusting nCloth and nRigid attributes 3m 31s
2. Simulating Dynamic nCloth26m 14s
Planning and preparing 1m 10s
Laying out the scene 4m 49s
Defining materials 2m 40s
Constructing a simulation 5m 48s
Creating transform nConstraints 2m 23s
Editing constraint membership 3m 7s
Adjusting strength drop-off 3m 15s
Adding Nucleus wind 1m 29s
Using interactive playback 1m 33s
3. Directing nCloth34m 46s
Tuning solver attributes 2m 34s
Checking the simulation with a Playblast 3m 18s
Controlling collision thickness 2m 52s
Adjusting dynamic properties 4m 29s
Smoothing nCloth with subdivision surfaces 5m 16s
Setting the initial state 2m 25s
Creating an nCache 6m 59s
Constraining component to component 6m 53s
4. Optimizing Performance36m 45s
Duplicating nCloth 5m 25s
Assigning Nucleus solvers 2m 14s
Using collision layers 5m 6s
Optimizing nCloth quality settings 3m 27s
Displaying nodes in the Attribute Editor 1m 17s
Displaying the input or output mesh 4m 31s
Working with construction history 5m 33s
Extruding nCloth 3m 14s
Increasing efficiency with proxy collision objects 3m 28s
Modeling nCloth garments 2m 30s
5. Integrating nCloth with Animation45m 5s
Welding adjacent borders 4m 17s
Creating a point-to-surface nConstraint 4m 41s
Creating a force field nConstraint 2m 14s
Dressing an animated character 8m 31s
Simulating thick cloth with a wrap deformer 4m 12s
Painting attributes by vertex 4m 7s
Painting attributes by texture 4m 52s
Animating nConstraint attributes 1m 45s
Working with nCaches 6m 32s
Painting cache weights 3m 54s
6. Simulating Special Effects 30m 15s
Simulating many objects 6m 44s
Adjusting lift and drag 6m 30s
Applying wind shadow 2m 34s
Connecting nCloth to fields 4m 19s
Simulating rigidity 3m 46s
Scaling time with nCache 2m 5s
Warping objects with Input Mesh Attract 1m 37s
Tearing nCloth 2m 40s
Conclusion47s
Goodbye 47s

http://www.lynda.com/Understanding-Maya-nCloth/110289-2.html

Download File Size:876.32 MB


Lynda.com Understanding Maya nCloth
€15
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