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Design3 Unity3D Pack €50 buy download

2011
Design3
~46hrs.
English

Interface
Unity Fundamentals
Explore the powerful Unity Engine in this module. You'll create your own outdoor terrain with Unity's powerful Terrain Editor and learn about the game production tools Unity has to offer. In addition to an extensive tour of the interface, learn about design paradigms and tools like GameObjects, Components, Cameras, Lights, and Particle Systems.
Unity Optimization & Deployment
No game is complete until you can deliver it to an eager audience. Learn how to deploy your game to multiple platforms, including PCs, Macs, and the Unity Web Player. Learn some tricks for optimizing your final package's file size (crucial for web and mobile deployment) such as storing large assets online and loading them at runtime, and using asynchronous level loading.
Techniques
Binocular GUI
You'll learn how to create a high-tech binocular effect for your game, complete with distance readouts, faux night vision, and an interactive camera zoom. This can be integrated into any player-controlled camera and would probably be most at home in a first-person game. The sky's the limit; take what you learn here and run with it!
Gun Muzzle Flash & Raycast Bullets
This module shows you how to add two effects to a first-person gun: a randomized muzzle flash and an impact explosion. In the process you'll learn about raycasting and raycast hit normals, instantiation and randomization, and modifying firing rates.
Inventory GUI
In This tutorial we will touch base on many of the Graphic User Interface (GUI) functions such as buttons, guiskins and many other topics. In this tutorial you'll learn to create a bag collection system that will be able to loot objects, swap objects and have a functionality to equip these objects
Vector Snapping & Marquee Selection
In this 3.0 feature preview, Ethan Vosburgh walks us through some of the new usability improvements coming to Unity.
Unity Particle Effects
We'll be taking a look at the particle system that Unity has developed and see what effects we can create. Most of this is trial and error so take what we teach and play around with it to see what variations you can create.
Door Functionality in Unity
Learn how to implement door logic with Unity's scripting system. First you'll learn to open the door as soon as a player's in range. Then you'll create logic to require a player to open the door with an action button, or even to unlock the door first. By using triggers, raycasting and enumerations, you can control when and how a player interacts with the door.
Audio Features
Learn about Unity's versatile audio engine and how to utilize it. We'll walk through all the properties of the Audio Source component including 3D Sound Settings and Volume, Pitch, and Pan falloff curves. We'll also use filters to create bandpass, echo, distortion, chorus, and reverb effects. Lastly, we'll create Reverb Zones to dynamically modify the tone and character of your sounds in-game.
Deferred Lighting
Unity optimizes lights in a scene by using one of three rendering paths - deferred lighting, forward rendering, and vertex lit. The benefits of all three are discussed as well as how to enable them. We also go over the settings on individual lights as they relate to the lighting optimization.
Image Effects
Cameras in Unity can be given stylized looks with camera scripts. Looks that are explored are Blur, Grayscale, Motion Blur, Noise, Sepia Tone, Twirl, Bloom and Flares, Color Correction (using RGB curves), Crease, Depth of Field blurring (creating camera focus), Edge Detection, Fisheye lens simulation, Sun Shafts, and Vignetting.
Occlusion Culling
Occlusion culling is an optimization method by which objects not in view are not rendered. We show you how to use the integrated Umbra occlusion system to optimize your levels within Unity. You'll create occlusion areas like view volumes to inform the game of possible camera locations and limitations and target volumes to inform the game of dynamic objects like enemies
Texture Settings
Unity's Texture Importer allows PSD files to be dynamically integrated into projects and applied as complex material shaders. They should also be clamped and compressed according to the intended deployment platform, a process we walk you through step-by-step.
Triggered Cameras In Unity
Add an interactive security station to your game! Learn how to use triggers, cameras, GUI Buttons, and first-person controller tools to make a fully functional closed circuit surveillance system. Great for first-person puzzles or cinematic sequences.
Character Selection Menu
Learn how to make a selection menu with keyboard support. This menu functions like the normal Unity GUI but uses keyboard input and button navigation instead of a mouse.
Game Builds
Unity Scripting 2D Space Shooter
Create a top-down space shooter from scratch! You'll make a fully-functioning arcade game and learn about collision, player movement, instantiation, health and score systems, dynamic level creation and enemy spawning, creating weapon power-ups, using particle systems and sound effects, automating enemy movement, and creating a homing missile.
Basketball Shootout
You'll create a basic minigame in which a basket moves around the screen and the player controls three characters trying to shoot a basketball. This will teach you about basic game structure, triggering animations, the Input class, collision, instantiation, using GUI for game feedback and menu buttons, and utilizing power-ups. You can build on this game by adding levels, challenges, more power-ups, or by using custom art assets and taking it in your own direction.
"Asteroids" Game - Part 1
This is the first of a three-part module on creating an Asteroids-like game. In this section you'll set up a moving player with laser weapons and fully destructible asteroids. Learn about collision physics, importing graphic assets, the Input class, audio sources, dynamic enemy spawning, limiting a playing area, the Detonator effect library, and how to create a star cloud to simulate 3D space within a 2D plane.
"Asteroids" Game - Part 2
In this module, the second of three parts in the Asteroid game creation track, you'll create a system of levels and dynamically spawn asteroids, modify the laser beam, and add an in-game GUI for total lives, asteroids remaining, and total score.
"Asteroids" Game - Part 3
In the final module on creating an Asteroids game, learn how to add weapons power-ups, a live radar, and a main menu with a local high score system. You'll learn about collision, andling multiple player weapons, logic for homing missiles, and using GUI textures and the Camera class to create a minimap. You'll also learn how to use PlayerPrefs to store information like local high scores.
Knights 3D Game
Learn how to create an arcade minigame that you can customize with your own sounds and models! Punch knights out of the water, whack-a-mole style. In the process you'll learn about collision detection, raycasting, the Input class, the GUI system, very basic enemy AI, and designing and scaling a dynamic level system with javascript.
Green Garbage Game
In this series of videos, we'll guide you through creating the Green Garbage Game in Unity, an interactive digital game that teaches you about recycling as you sort garbage from a conveyor belt into specific bins for compost, paper, glass, plastic, and e-waste. First, you'll import files into Unity and learn basic scripting as you set up your game parameters. Next, you'll export the files to the Web for your own playable game.
C-17 Loadmaster
This tutorial series guides you through the scripts, code, and project organization of the C-17 Loadmaster application. The application is an example of a serious game using Unity. Download the project files and use these videos as a guide toward understanding how the project was built. Features include: custom classes, dragging an object using physics, object spawning, dynamic menu systems and C# programming.
Coding
Unity Gameplay & Scripting Primer
Create your first game from scratch using Unity's default assets. Learn how to make a game with a win and lose condition, player health, and a score. You'll learn about object collision, how to create a fully-playable first-person controller, and how to use the GUI class to create an in-game heads-up display.
Unity Scripting with Javascript
Scripting is at the heart of Unity's ease of use. Learn the basics of Javascript to unlock the full potential of your games. This module covers basic programming concepts such as variables, logic loops, and data types, as well as Unity-specific classes that relate to the object-oriented Editor tool (such as accessing GameObjects and Components).
Unity Networking Scripting I
Unity makes complex network and multiplayer functionality more approachable than ever with its Network class and masterserver database. Learn how to connect players across a network, how to sync object and variable states between game instances, how to create a chat system, and how to post and receive global server-side high scores. You'll be able to use the tools and techniques learned here and begin to craft your first multiplayer game on your own. It won't be easy, but you'll have the foundation you need to get started.
Basic Artificial Intelligence Part 1
Learn how to create enemies that think! In this AI introduction you'll create a robot that detects when a player is near and runs away until it feels it's safe. You'll learn how to use enumerations to store an object's state, how to effectively trigger 3D animations, and how to script logic in an enemy that will teach it to think for itself.
Character Animation Scripting
Learn the basics of animation scripting in Unity! You'll learn how to import and script the animations of a robot model and also how to use animations in tandem with Unity's physics system, creating a punch animation that affects surrounding objects.
Basic Artificial Intelligence Part 2
Up the ante with our second module on Artificial Intelligence that builds on the first. You'll learn how to create a stationary robot that detects when a player is in range and fires towards him,and an even more fearsome one that runs around the level looking for players to fire at.
Animation View
Unity can animate almost any game property including position, rotation, and component parameters, offering a developer a great deal of control over animation interactivity. Unity also pairs well with custom imported animations, as you can both trigger and modify them with the Animation View.
Debugging
Unity 3 ships with MonoDevelop, a full-featured debugging tool. We'll link it to a Unity project and use it to insert breakpoints to help identify where errors occur in the code.
Mobile
iOS Development With Unity
Set up your developer account, the Xcode development environment, and your mobile device for development builds. We build a provided project to a phone and then package it for sale on the app store.
Android Development With Unity
Set up your developer account, the Android SDK, and your mobile device for development builds. We build a provided project to a phone and then package it for sale on the Android Marketplace.
Mobile Skater Game
Learn how to script accelerometer and multi-touch input with Javascript in this skater game. You'll use raycasting, animations, and mobile input classes to implement movement, tricks, and verts.
Asset Integration
Asset & Scene Management
Learn how to manage and find assets in the Unity Editor. Learn how to label assets to easily find them later and some approached to organizing GameObjects in your hierarchy like using empty GameObjects, Tags, and Layers.
Unity Asset Store
Whether you're a programmer, game designer, texture artist or 3D modeler, the Unity Asset Store is a great place to share and sell your creations with the growing Unity developer community! Unity gladly invites you to send them your submissions – be it a simple collection of 3D models, a fully functional game with source assets, or anything in between – they'd love to see what you've got. The automated Asset Store Tools package makes the submission process fast and easy.

http://www.design3.com

Download File Size:14.65 GB


Design3 Unity3D Pack
€50
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