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Digital Tutors Introduction to Procedural ICE Modeling in Softimage €15 buy download
2011
digital-tutors
Chris Glick
1h6m
English
In this series of lessons we’ll learn how to begin using the powerful ICE procedural modeling tools in Softimage. By harnessing the speed and flexibility of ICE, we can create some amazing effects and unleash our artistic creativity. We’ll begin this project by learning the new terms and nodes we have access to, such as the topology data type, modeling ICE Trees, and empty meshes. Next we'll learn about some limitations of the topology nodes by creating an ICE tree that deletes all polygons outside a Null. We'll then begin our main shatter project by creating all the objects and nodes to shatter our own object. Then we'll learn methods of controlling our shatter points and correctly setting the Chunk IDs. Finally we will break our chunks out into separate meshes with a compound we will create using the topology nodes. As a bonus, we will set-up a basic rigid-body simulation and learn how to set the center of mass using a quick custom compound.
1. Introduction and project overview
2. ICE Modeling Concepts, terminology and nodes
3. Our First Example: Deleting Polygons inside a Null
4. Evaluating the Sample Shatter Scene and ICE Trees
5. Building our Slice Plane Point Cloud and Shatter mesh
6. Filtering our slice point cloud based off a Null
7. Creating a Chunk ID to create separate meshes per chunk
8. Using an If node to delete non-Chunk vertexes
9. Packaging our Extract Chunk Geometry into a Compound
10. Bonus Lesson: Setting up a rough Rigid Body simulation
11. Bonus Lesson: Automatically setting the Center of Mass

http://www.digitaltutors.com/11/training.php?pid=98

Download File Size:417.8 MB


Digital Tutors Introduction to Procedural ICE Modeling in Softimage
€15
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