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Digital Tutors Rigging and Animating a Game Boss in 3ds Max €20 buy download

2013
Digital Tutors
Delano Athias
05:00:00
English

In this set of 3ds Max tutorials we will learn how to rig and animate a boss for a video game. What are the steps that go into creating a control rig and a sequence of animations for a game boss, and how do we export all of this data our for a game engine like Unity? These are the topics that we will cover in this course. We'll start by creating a skeleton for our boss asset. We'll then cover time-saving skinning techniques and learn how to set up control objects. We'll learn how to keep the entire rig clean and animator-friendly. We'll also learn how to set up systems to automate certain movements that will help to enhance our animations! To conclude the tutorial, we will learn how to approach animating various sequences of our game boss before exporting all of our work for use in Unity. By the end of this tutorial, you will have the skill-set to rig and animate your own game boss.

Lesson 1
Introduction and project overview
01:01
Lesson 2
Setting up our scene and creating bones for the vertebrae
15:40
Lesson 3
Adding bone objects for the jaw and legs
12:26
Lesson 4
Building bone objects for the mandibles and claws
14:48
Lesson 5
Creating bone objects for the primary arms
11:14
Lesson 6
Rigging the secondary arms
10:45
Lesson 7
Skinning the model
09:51
Lesson 8
Refining skin deformations
10:39
Lesson 9
Creating a global control
08:03
Lesson 10
Setting up controls for the COG, vertebrae, and gaster
16:34
Lesson 11
Creating controls for the legs and claws
19:42
Lesson 12
Controlling the arms
15:35
Lesson 13
Setting up controls for the neck and head
08:10
Lesson 14
Adding controls to the jaw and mandibles
13:27
Lesson 15
Automating the movement of the smaller arms
08:28
Lesson 16
Finishing the automated system for the smaller arms
07:20
Lesson 17
Getting our rig ready for animation
03:35
Lesson 18
Animating the anticipation to the attack of the creature
09:32
Lesson 19
Finishing the blocking pass of the first sequence of the anticipation of the creature
10:15
Lesson 20
Blocking in the second sequence of the anticipation of the creature
09:54
Lesson 21
Completing the blocking pass of the anticipation of the creature
07:03
Lesson 22
Refining the anticipation sequence
12:57
Lesson 23
Cleaning up the anticipation to the attack
16:21
Lesson 24
Starting on the fall of the creature
10:13
Lesson 25
Wrapping up the blocking pass of the fall
15:08
Lesson 26
Polishing the fall
15:17
Lesson 27
Final animations of the game boss and exporting animation out of 3ds Max
06:25

http://www.digitaltutors.com/tutorial/1334-Rigging-and-Animating-a-Game-Boss-in-3ds-Max



Download File Size:2.32 GB


Digital Tutors Rigging and Animating a Game Boss in 3ds Max
€20
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