2013
3d-sphere
02:30:00
English
Step by step we will model all three screwdrivers using similar technique as used for the first one. For materials we will use the 3D-Sphere material library and apply materials to our model. For rendering I will use Photometric Lights and MentalRay for realistic looking result. At the end together with the final render we will render also an Ambient Occlusion map and do some post-production in Photoshop.
Simulation of 3 different screwdrivers in 3D MAX in 2 parts
http://www.3d-sphere.com/basic-tutorials/modelling-different-screwdrivers-using-3ds-max
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