2012
Eat3d
Laurens Corijn
5h30m
English
In this DVD, Instructor Laurens Corijn continues from Part 2 of the Dozer series and creates all of the textures and shaders needed to get the vehicle polished, finalized and inside UDK. Laurens starts off by laying the foundations of the textures and even bakes out a few more to get a solid base to start from. He then goes through the full texturing of the diffuse, specular, gloss, and even adding the diffuse details into the normal map. When the textures are done, he goes over how to create a very nice shader using his very own Xoliul shader. Laurens then brings everything into UDK to get it looking great in-game. He goes into great detail about cubemaps and even has a little fun exploring next-gen DirectX 11 features. Laurens finishes by talking about presentation and goes over the simple environment he created.
This DVD is perfect for those who want to learn more about texturing, shading, and presenting their models. A lot of people have mastered the modeling, baking, and mapping (from the previous DVDs) but still struggle a bit with texturing. Proper texturing and presentation can really bring a subject to life and make it look amazing.
00 introduction
01 texturing_base
02 texturing_damage_1
03 texturing_damage_2
04 body_diffuse
05 body_spec
06 body_final
07 tracks
08 improvements
09 udk_setup
10 cubemaps_1
11 cubemaps_2
12 tesselation
13 skeletalmesh
14 environment
http://eat3d.com/dozer_part3
Download File Size:1.29 GB