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Digital Tutors Creating a Stylized Set Element for Games in Maya €20 buy download

2013
Digital Tutors
Stanislav Poritskiy
07:50:00
English

Throughout these lessons we will cover the entire process of creating of a simple game asset and focus on topics involving low-poly modeling, UV-Layout and proper UV-sizing. We will start by creating a high-poly asset where we will talk about techniques that are very useful for these types of projects. This workflow can save time as well as gain the quality and originality desired for the prop. We will then use built-in Maya tools to bake ambient occlusion and normal maps, export UVs to Photoshop and begin the texturing process. We will use Marmoset Toolbag to quickly visualize the texture on the model, check lighting, reflections, specular and other maps. Finally we will be using photo-textures that we will sample for color and generate masks to fill and produce a unique texture as a result. In the end you will have a professional workflow to create any game asset you will need in the future.

01. Introduction and project overview 01:08
02. Creating rough shapes 18:34
03. Making bricks for the well wall 15:31
04. Finalizing the well wall 20:26
05. Detailing the bricks on the floor 10:26
06. Defining low-poly models of the well, tree and legs 17:09
07. Defining high level details for first tree trunk 10:50
08. Finalizing details for high poly version of the trees 07:54
09. Modeling details for roof 15:03
10. Modeling details for roof with alternate method 12:11
11. Modeling the bucket and roof support 14:56
12. Adjusting low-poly geometry 17:38
13. Finalizing adjustments to low-res geometry 08:05
14. Testing normal maps for the floor and well wall 11:59
15. Testing normal maps for the trees 10:38
16. Remodeling roof geometry 20:22
17. Testing normal maps for the roof 17:01
18. Finish UV unwrapping for all pieces 16:01
19. Creating UV layout 21:24
20. Finalizing normal maps 11:11
21. Baking ambient occlusion maps 16:46
22. Setting up master Photoshop file 07:56
23. Assembling a rough layer for diffuse 14:51
24. Advancing the stone texture for wall 12:06
25. Finalizing wall and floor textures 06:18
26. Texturing the roof 12:20
27. Texturing the tree trunks 11:39
28. Finalizing the diffuse map of the trees 10:43
29. Texturing the metal bar 15:43
30. Modeling geometry for rope 13:26
31. Creating seamless normal map for the rope 08:20
32. Creating diffuse map for the rope 09:32
33. Texturing the bucket 16:21
34. Finalizing the diffuse map 14:13
35. Adjusting UVs and generating the specular map 08:44
36. Final post work 11:09

http://www.digitaltutors.com/tutorial/1420-Creating-a-Stylized-Set-Element-for-Games-in-Maya



Download File Size:4.56 GB


Digital Tutors Creating a Stylized Set Element for Games in Maya
€20
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