Skin FX is a 3dsMax based modifier (deformer) that gives the artist
the ability to simulate mesh being deformed or 'sliding over'
other objects such as skin sliding over bone or muscle. Skin FX can
also help to control 'volume loss', which is a common problem with
regular skinning techniques.
Taking advantage of parametric objects, Skin FX will make it possible
to simulate effects such as skin sliding at very little
performance cost.
Skin FX can be used for many types of effects from:
Muscle deformation to foot prints in snow to faking soft-body
deformations.
Finally, Skin FX is an artist driven muscle and skin
deformation plug-in. It is not a scientific muscle simulation tool.
Instead it gives artists the control and workflow they need to take
the next step in skin deformation.
http://www.lumonix.net/frames_skinfx.html
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