2014
Eat3D
Jeremy Baldwin
9:21:55
English
Visual FX Masterclass - Part 1 - A Crash Course in Advanced Visual FX:
In this first DVD of our 2-part Masterclass series, instructor Jeremy Baldwin begins by giving visual examples to explain volumes in UDK and even 3ds Max using a maxscript. He then goes into creating a material function sub-library which dramatically helps speed up the process when creating other shaders which includes materials such as: custom distortion, multiple vertex animation techniques, and generating fake caustics. Next, Jeremy guides you through creating several unique and power shaders like an ice shader with amazing customization, a very powerful "dust falling" material, and even a dust particle system. If that wasn’t enough, he goes into constructing a tiled lava shader with many different variations. From there Jeremy constructs a concrete material that works on world coordinates instead of UVs. Finally, Jeremy demonstrates how to create an incredible holographic door effect inside UDK. He starts the door effect by showing how a custom mesh was created and rigged inside 3ds Max and then moves into UDK to create the script-controllable shader and finally wraps it up by creating the full effect using kismet and matinee.
Visual FX Masterclass - Part 2 - A Crash Course in Advanced Visual FX:
In this second DVD of our 2-part Masterclass series, instructor Jeremy Baldwin begins by taking a look at creating custom geometry that will used to construct multiple energy shaders and particle systems in UDK. He then moves on to create a quick and unique master lens flare material. Next, Jeremy shows how to create complex shaders using UV coordinates to manipulate world coordinate parameters and vertex animation. He then goes on to create a stylized shader that is decision dependent and will swap between multiple states to hide or reveal geometry before it plays its animation. Finally, Jeremy gets crazy by redesigning the rocket launcher which comes complete with holographic muzzle flash, distortion based projectile, and energy effects that linger after detonation. This final project is a culmination of everything learned and resembles a dark-matter type weapon that explores many unique methods for animation.
Visual FX Masterclass - Part 1 - A Crash Course in Advanced Visual FX:
00 - 05min - Introduction
01 - 16min - Maxscript Demo
02 - 17min - Unreal Radius Demo
03 - 21min - Water Caustics
04 - 20min - Sprite Dot
05 - 07min - Vertex Static
06 - 06min - Custom Distortion
07 - 10min - Manual Radius
08 - 37min - Ice Shader
09 - 23min - Magma Shader
10 - 17min - Smoke Shader
11 - 09min - Dust Shader
12 - 22min - Concrete Shader
13 - 15min - Holographic Door - Rigging
14 - 38min - Holographic Door - Shader
15 - 30min - Holographic Door - Kismet
Visual FX Masterclass - Part 2 - A Crash Course in Advanced Visual FX:
00 - 04min - Introduction
01 - 10min - Energy - Shapes
02 - 28min - Energy - Shader
03 - 30min - Energy - Realtime Boolean
04 - 20min - Lens Flare - Shader
05 - 18min - Lens Flare - Development
06 - 34min - Drone Scan - Shader
07 - 13min - Drone Scan - Kismet
08 - 06min - Platform - Rigging
09 - 19min - Platform - Shader
10 - 08min - Platform - Kismet
11 - 53min - Dark Canon - Shader
12 - 38min - Dark Canon - Effects
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