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Digital Tutors Maya for CINEMA 4D Artists €15 buy download

2014
Digital Tutors
Justin Marshall
01:30:00
English

CINEMA 4D and Maya are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, CINEMA 4D for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for.

Rather than going through long introductory training, with a lot of basic information, we'll cut straight to the information you need to start working quickly in Maya. We'll talk about how Maya deals with geometry and primitive creation.

We'll cover polygon modeling tools and workflows like extruding, inserting edge loops, and working with deformers. We'll also cover the use of curves and the creation of geometry from those curves. We'll finish up by touching on UVs, animation, lighting, rendering. In the end you'll be able to take your CINEMA 4D knowledge and continue to work in Maya.

Once done, if there are any tools or functions you'd like to know more about, you can go through any of our multiple Maya tutorials to get a deeper look.

1. Introduction and project overview 01:15
2. Using the interface 05:13
3. Working with primitives 06:31
4. Polygon modeling tools 06:25
5. Smoothing options 04:41
6. Modifying geometry with deformers 07:37
7. Working symmetrically 05:57
8. Setting up reference images 03:56
9. Working with curves 04:33
10. Creating geometry with curves 07:17
11. Working with UVs 08:23
12. Animating objects 06:39
13. Working with materials 07:29
14. Lighting and rendering 07:43
15. Software integration 04:07

http://www.digitaltutors.com/11/training.php?pid=1520



Download File Size:500.5 MB


Digital Tutors Maya for CINEMA 4D Artists
€15
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