Home| All soft| Last soft| Your Orders| Customers opinion| Helpdesk| Cart

Program Search:


Shopping Cart:




*Note: Minimum order price: €20
We Recommend:

LiveLessons OpenGL Essentials €15 buy download

2014
LiveLessons | informit.com
Paul Varcholik
6h
English

Graphics programming is prevalent in many aspects of modern software development; and the need for graphics programmers is perhaps most felt with the explosion of game and graphics-oriented apps. OpenGL is at the center of this new wave of graphics-oriented programming as the chief rendering library for cross-platform development. Quality educational material is a necessity for newcomers to the field.
OpenGL Essentials LiveLessons introduces viewers to graphics programming through a moderately deep-dive into shader programming and the OpenGL API. Dr. Paul Varcholik guides viewers with a practical, hands-on approach to modern OpenGL application development. While these videos are geared towards programmers, no prior knowledge of graphics programming or 3D math is required. The lessons begin with “Hello, World!” style rendering (drawing a single point and triangle) and extend into introductory lighting models including ambient and diffuse lighting, specular highlights, point lights, and spot lights. The videos also cover texture mapping, environment mapping, normal mapping, and color blending and introduce viewers to 3D math in a straight-forward, stress-free fashion.
Dr. Paul Varcholik is a twenty year veteran of the software development industry and has spent the past ten years writing video games. He was a lead software engineer at Electronic Arts working on titles including John Madden NFL Football and Superman Returns. He is currently a programming instructor at the Florida Interactive Entertainment Academy (FIEA) – a graduate degree program in game development at the University of Central Florida. Paul is also the author of Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming.
Skill Level

All Levels

What You Will Learn

OpenGL 4.4 API essentials
How to write shaders using OpenGL Shading Language (GLSL)
The 3D mathematics behind 3D graphics
How to load and render 3D models
Mapping textures to 3D objects
Ambient and diffuse lighting, specular highlights, point lights, and spotlights
Environment mapping, fog, normal mapping, and color blending
Survey additional topics in modern rendering, including post processing, shadow mapping, skeletal animation, geometry and tessellation shaders, deferred rendering, global illumination, and compute shaders.

Who Should Take This Course

Developers looking for a practical introduction to 3D rendering and modern OpenGL

Course Requirements

Familiarity with the C++ programming language


Introducing OpenGL
This lesson walks viewers through creating their first OpenGL application. It begins with a discussion of project setup, library dependencies, and a C++ rendering framework to support application development. In this lesson, viewers will write their first GLSL shaders and render simple geometry to the screen. The lesson concludes with a survey of the OpenGL graphics pipeline.
Understanding 3D Math
This lesson introduces viewers to the mathematics behind 3D graphics. The material is presented in a straight-forward, practical manner intended to reduce math anxiety. The lesson covers vectors, matrices, transformations, and the various coordinate systems encountered in 3D graphics.
Providing Shader Input
Lesson 3 extends the work from Lesson 1 and applies the mathematics learned in Lesson 2 through a number of hands-on demonstrations. In particular, viewers will learn about OpenGL buffers, providing input to GLSL shaders, and passing data between shader stages. Additionally, the lesson will cover loading and rendering 3D models.
Mapping Textures to 3D Objects
Lesson 4 covers loading textures and sampling them within GLSL shaders. The lesson also discusses texture wrapping modes useful, for example, for tiling a texture across large geometry. The lesson ends with a discussion of texture filtering modes used to improve the visual quality of textured objects.
Lighting 3D Objects
Lesson 5 introduces viewers to a number of lighting models including ambient and diffuse lighting, specular highlights, point lights, and spot lights. Throughout the lesson, viewers will extend their knowledge of GLSL and the OpenGL API.
Discovering Additional Rendering Techniques
In this final lesson, viewers will implement more advanced rendering techniques, including environment mapping, fog, normal mapping, and color blending. The lesson concludes with a survey of post processing, shadow mapping, skeletal animation, geometry and tessellation shaders, deferred rendering, global illumination, and compute shaders.

http://www.informit.com/store/opengl-essentials-livelessons-video-training-downloadable-9780133824148



Download File Size:1.55 GB


LiveLessons OpenGL Essentials
€15
Customers who bought this program also bought:

Home| All Programs| Today added Progs| Your Orders| Helpdesk| Shopping cart      





9327 Fantasy & Sci-Fi eBooks Collection 9327 PDF Books eBook €60


Cambridge University History Collection PDF eBooks €100

                   





Microsoft Office Pro 2021 €99

             

Microsoft Office 2021 for Mac €99






AutoCAD 2023 €110


SolidWorks 2022 €115


AutoCAD 2023 for Mac €110