2014
Lynda
Aaron F. Ross
03:25:00
English
Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. 3ds Max can help. It's a powerful application for design visualization. In this course, you'll learn to shade, light, and render a product shot in 3ds Max. Aaron F. Ross leads you through the entire production workflow, starting with a prebuilt CAD model. Once the model is imported and the scene is organized for 3ds Max, Aaron shows how to create Arch & Design materials, construct several different lighting setups, render in mental ray, and color correct in Adobe After Effects. Explore the power of 3ds Max to present your product renderings in their best light.
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
Topics include:
Importing solid models as 3ds Max body objects
Working with the scene layout, hierarchy, and display layers
Building Arch & Design materials
Creating area and photometric lights
Setting exposure control
Optimizing indirect illumination with Final Gather
Image-based lighting with high dynamic range files
Lighting with self-illuminated geometry
Rendering to high dynamic range
Saving render passes with Render Elements
Adding ambient occlusion
Layering and color correction in After Effects
Introduction 5m 50s
1. Laying Out the Scene 32m 32s
2. Studio Lighting 16m 46s
3. Shading Models with Materials 1h 1m
4. Image-Based Lighting 37m 47s
5. Rendering and Compositing 50m 6s
Conclusion 49s
http://www.lynda.com/3ds-Max-tutorials/Creating-Product-Shots-3ds-Max/160717-2.html
Download File Size:976.45 MB