2014
Digital Tutors
Justin Marshall
01:00:00
English
With the advent of the high-resolution sculpting workflow, the modeled assets we create can sometimes be difficult to work with in their native state. For this reason, various tools are typically used to create a new, pipeline-friendly topology for the model. There are different methods for creating this geometry and it's important that the method we use be quick, efficient and gives us the control we require.
Maya LT is built specifically for game workflows so it has some tools focused on creating new topology. We'll cover setting up our reference model so the new topology we create will snap to the surface. We'll talk about using Quad Draw to interactively place points and polygons across our model's surface. We'll also cover the Shrink Wrap functionality and talk about edge flow concerns as we create a new mesh for a bird creature.
We'll also cover some of the ways we can customize how Quad Draw functions and look at methods for speeding up the retopology process on unusual shapes. In the end of this training, you'll be able to create optimized meshes out of your own high-resolution sculpts.
1. Introduction and project overview 01:19
2. Setting up the reference mesh 03:32
3. Starting the new topology with Quad Draw 06:39
4. Changing Quad Draw preferences 06:35
5. Speeding up retopology with Quad Strips 06:42
6. Extending edges 06:13
7. Using Shrinkwrap to jump start our topology 08:48
8. Mirroring our new mesh 05:56
9. Creating custom shrink wrapped meshes 08:48
10. Finishing the new mesh 06:44
http://www.digitaltutors.com/tutorial/1586-Retopology-Techniques-in-Maya-LT
Download File Size:405.69 MB