2014
Cineversity
Patrick Goski
03:45:00
English
R15 Global Illuminations
In this series you will learn about the Global Illumination effect inside CINEMA 4D.
The series starts with a general overview of what Direct Light and Indirect Light are, and what that means to the renderer.
With that groundwork laid, the concepts behind sampling and how that affects the resulting GI solution are covered. This includes information about how the size of illuminating objects affects the GI calculations, the GI Area Light attribute, and GI portals.
With an idea of what goes into sampling the scene you will then explore the various GI methods, including primary (Irradiance Cache, Quasi-Monte Carlo) and secondary bounces (Irradiance Cache, Quasi-Monte Carlo, Radiosity Maps, and Light Mapping).
After going over the various GI methods you will then be introduced to working with caches for the Irradiance Cache, Radiosity Maps, and Light Mapping.
Finally, the series wraps up with two example scenes. The first scene covers working with the Irradiance Cache to render an interior that has an animated camera, and the second explores using the Irradiance Cache or QMC when there are animated objects in the scene.
Part 01: Series Overview Global Illumination,
Part 02: Overview of How Direct and Indirect Light are Calculated Global Illumination,
Part 03: Various Ways of Lighting with Indirect Illumination Global Illumination,
Part 04: Working With the Material Illumination Tab Global Illumination,
Part 05: Limitations of Lighting with Material's Only Global Illumination,
Part 06: The General Tab of the Global Illumination Effect Global Illumination,
Part 07: The General Tab of the Global Illumination Effect Continued Global Illumination,
Part 08: The Irradiance Cache and Record Settings Global Illumination,
Part 09: The QMC (Quasi-Monte Carlo) Method Global Illumination,
Part 10: An Overview of the Secondary Method Global Illumination,
Part 11: Using Light Mapping for the Secondary Method Global Illumination,
Part 12: Using Radiosity Maps for The Secondary Method Global Illumination,
Part 13: An Overview of Caching Indirect Illumination Global Illumination,
Part 14: Setting Up Global Illuminations for Camera Animation Global Illumination,
Part 15: Setting Up Global Illumination for Object Animation
http://www.cineversity.com/vidplaylist/r15_global_illuminations
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