2014
3DMotive
Greg Mirles
02:10:00
English
In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Here he will be covering his workflow for breaking down the concept, building and texturing the meshes, and then using a side-scroller UE4 blueprint to import the meshes and build the base game functionality.
00-intro
01-Introduction
02-Breaking Down the Concept
03-Understanding Units
04-Modeling the Base and Supports
05-Modeling the Platform and Vents
06-Modeling the Lights
07-Modeling the Cables and Cameras
08-Texture Planning
09-Texturing the Platform
10-Creating AdditionalTextures
https://www.3dmotive.com/f1138
Download File Size:991.3 MB