2014
SimplyLightwave
04:10:00
English
Learn to add realism to your models in this project on detailing skin to create the creasing and wrinkles you expect to see in areas that come under stress on both animals and humans. Here we bring a low-res base mesh into ZBrush to sculpt in detail, which is then rendered out as maps that can be brought back into LightWave, allowing you to save on polygons. The workflow presented here can be applied to any type of skin surface and is an essential part of detailing organic models.
Lesson 1: Low-res detail sculpting adding large skin folds and spine 39 Minutes
Lesson 2: Low-res detail sculpting continues in face and leg area 30 Minutes
Lesson 3: Subdividing mesh and sculpting in finer details with alpha brushes 50 Minutes
Lesson 4: Adding finer wrinkles in skin areas that come under stress 42 Minutes
Lesson 5: High-res sculpting of spine and adding vertical creases 31 Minutes
Lesson 6: High-res sculpting in head and neck area 23 Minutes
Lesson 7: High-res tongue sculpting and adding warts and scars 29 Minutes
http://simplylightwave.com/lightwave-tutorial/t581/
Download File Size:909.86 MB