2014
Digital tutors
David Knight
01:50:00
English
In these lessons we'll be looking at how to simulate hair through the use of nCloth. We'll be touching on workflow ideas that will help you become platform independent. You will be able to take animation cache from any supporting package and then use nCloth for hair simulation. We'll also be talking about solving common problems such as animation collisions and topology layout.
By the end of this training you'll be able to take animations from just about anywhere and build a reusable simulation rig to create complex secondary animation using nCloth in Maya.
01.Introduction and project overview 01:02
02.Breaking down scene files 04:30
03.Explaining input and output mesh 05:33
04.Understanding topology and using Paint Effects 09:38
05.Hair grouping and setting up the output mesh 08:34
06.Setting up to allow for animation input and rig relocation 05:59
07.Dealing with collisions at frame one 08:30
08.Constraining and painting 10:59
09.Using ramps to get more control 10:36
10.Tweaking the hair settings 12:46
11.Posing the hair and modifying the shape 08:27
12.Using clusters to deal with inter collisions 07:20
13.Adding wind to our hair 11:04
14.Wrapping up 01:41
http://www.digitaltutors.com/tutorial/1681-Simulating-Hair-Using-nCloth-in-Maya
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