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SimplyLightwave The Space Shuttle Discovery Vol.1-2 €20 buy download

2009
Simply Lightwave
12:00:00
English

Welcome to a new tutorial from SimplyLightwave. This time we bring you the making of the Space Shuttle Discovery, as NASA has decided to retire their shuttle program we thought we'd have a go at making our own. Unfortunately we didn't quite have the budget to recreate it in the garden, so we gave this to Milivoj Popovic and asked him to do it in Lightwave. Begin creating stunning photorealistic models with over 8 hours of project-based training in this new tutorial series from SimplyLightwave. Follow along with Milivoj, lead modeler at Lemonade3d, in this comprehensive project where you will learn the complete workflow to create a realistic high-polygon space shuttle in Lightwave. After completing this project, you'll have a much better understanding of the entire process to make a realistic and believable vehicle in Lightwave.

Vol1
Lesson 1: Cutting up reference images and blocking of the shuttle
Play 1 24 Minutes
Lesson 2: Blocking out the tail and connecting wing with fuselage
Play 2 29 Minutes
Lesson 3: Connecting fuselage with the tail and main shuttle body
Play 3 21 Minutes
Lesson 4: Modeling the parts of the back of the shuttle
Play 4 27 Minutes
Lesson 5: Cutting out holes and continuing to add detail to the back
Play 5 21 Minutes
Lesson 6: Creating ring structures and pipes
Play 6 31 Minutes
Lesson 7: Connecting surfaces at the back of the shuttle
Play 7 38 Minutes
Lesson 8: Creating the windows at the front and adjusting topology
Play 8 27 Minutes
Lesson 9: Continuing to add detail to the windows and trim
Play 9 32 Minutes
Lesson 10: Sharpening up edges and aligning window trim with body
Play 10 37 Minutes
Lesson 11: Aligning various surfaces of the body
Play 11 52 Minutes
Lesson 12: Modeling hinges and wires for landing gear cover
Play 12 40 Minutes
Lesson 13: Creating the wheels and other parts for the landing gear
Play 13 33 Minutes
Lesson 14: Realigning surfaces for mirroring
Play 14 34 Minutes
Lesson 15: Making adjustments to the nose cover at the front
Play 15 24 Minutes
Lesson 16: Freezing geometry and final tweaks
Play 16 34 Minutes
Vol2
Lesson 1: UV mapping begins
Play 1 29 Minutes
Lesson 2: UV mapping continues
Play 2 31 Minutes
Lesson 3: Adding details to the geometry for more realism
Play 3 33 Minutes
Lesson 4: Making adjustments to the model for landing pose
Play 4 34 Minutes
Lesson 5: Test rendering reflection maps and making window glass
Play 5 24 Minutes
Lesson 6: Creating the wing tile texture
Play 6 32 Minutes
Lesson 7: Making the termal tile texture for the bottom of the body
Play 7 32 Minutes
Lesson 8: Adding detail to the tile textures
Play 8 24 Minutes
Lesson 9: Surfacing and adding procedural noise textures to tiles
Play 9 32 Minutes
Lesson 10: Painting in detail on the wing color map in Photoshop
Play 10 32 Minutes
Lesson 11: Adding more detail and irregularity to the wing texture
Play 11 39 Minutes
Lesson 12: Texturing the area where the wing and belly meet
Play 12 30 Minutes
Lesson 13: Adding text and logo to the wing and painting dirt
Play 13 32 Minutes
Lesson 14: Texture painting of dirt and discoloration on metal
Play 14 21 Minutes
Lesson 15: Creating a color map for the cockpit and upper body
Play 15 36 Minutes
Lesson 16: Continuing to create textures for the upper body
Play 16 22 Minutes
Lesson 17: Painting in panel lines for the tiles of the upper body
Play 17 25 Minutes
Lesson 18: Painting of panel lines continues
Play 18 24 Minutes
Lesson 19: Finalizing panel lines and breaking up symmetry
Play 19 31 Minutes
Lesson 20: Texturing the bottom of the wing
Play 20 26 Minutes
Lesson 21: Texturing the nose
Play 21 37 Minutes
Lesson 22: Continuing to add detail to the nose textures
Play 22 29 Minutes
Lesson 23: Painting the texture maps for the tip of the nose
Play 23 30 Minutes
Lesson 24: Texturing the wing flaps
Play 24 32 Minutes
Lesson 25: Connecting lines where different texture maps meet
Play 25 30 Minutes
Lesson 26: Texturing of tail, wheels and shuttle exhaust
Play 26 26 Minutes
Lesson 27: Continuing to texture shuttle exhaust and back area
Play 27 34 Minutes
Lesson 28: Adding dirt to the sides of the shuttle
Play 28 32 Minutes
Lesson 29: Creating the bump maps for the shuttle body
Play 29 30 Minutes
Lesson 30: Finishing touches to the shuttle side maps
Play 30 22 Minutes
Lesson 31: Tweaking maps and assigning them to the model
Play 31 21 Minutes
Lesson 32: Painting the environment composite with landing strip
Play 32 35 Minutes
Lesson 33: Scene set up with grass and landing strip in Layout
Play 33 29 Minutes
Lesson 34: Adding weight maps and test rendering shuttle materials
Play 34 26 Minutes
Lesson 35: Tweaking lights and materials in Layout
Play 35 29 Minutes
Lesson 36: Creating materials for landing gear and windows
Play 36 34 Minutes
Lesson 37: Continuing to tweak textures and materials
Play 37 23 Minutes
Lesson 38: Adding smoke trails with particles and compositing them
Play 38 26 Minutes
Lesson 39: Color correction and finalizing composite in Photoshop
Play 39 31 Minutes

http://simplylightwave.com/lightwave-tutorial/t576/modeling-and-projects/the-making-of-the-space-shuttle



Download File Size:4.05 GB


SimplyLightwave The Space Shuttle Discovery Vol.1-2
€20
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