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Digital Tutors Realistic Game Character Modeling in 3ds Max €25 buy download

2014
Digital Tutors
Joshua Kinney
06:30:00
English

In this series of tutorials we'll learn how to model a realistic female game character. We'll start out by preparing our high poly model in ZBrush in order to import it into 3ds Max. Then we'll begin retopologizing the head and face.

Here we'll discuss the importance of edge loops in the face to allow for proper deformation in facial animations. After that, we'll move into modeling the clothing of our character and discuss how to speed up our production time using custom menus. Then we'll finish up the training by learning how to properly clean up our model to get ready for the next steps in production.

So by the end of this tutorial, you will not only have a fantastic female hero, but you'll have all the knowledge you need to create any game character for your next game project.

Introduction and project overview1Introduction and project overviewWatch it now00:57
Preparing the high poly mesh2Preparing the high poly meshFree with Demo08:53
Reducing the polygon count3Reducing the polygon countFree with Demo10:43
Exporting the high poly mesh to 3ds Max4Exporting the high poly mesh to 3ds Max11:25
Retopologizing the eye and mouth5Retopologizing the eye and mouth12:27
Blocking in the major forms of the head6Blocking in the major forms of the head10:55
Blocking in the major edge loops of the face7Blocking in the major edge loops of the face13:47
Creating a custom quad menu8Creating a custom quad menu12:25
Filling in the face9Filling in the face12:06
Filling in the back of the head10Filling in the back of the head12:49
Modeling the ear11Modeling the ear13:31
Attaching the ear to the head12Attaching the ear to the head17:37
Closing in the eyes and nose holes13Closing in the eyes and nose holes07:47
Modeling the lips14Modeling the lips04:59
Modeling the interior of the mouth15Modeling the interior of the mouth14:44
Creating eye lashes16Creating eye lashes12:27
Remeshing the hood using Zbrush17Remeshing the hood using Zbrush06:01
Integrating the hood and the shirt18Integrating the hood and the shirt06:54
Blocking in the major forms of the coat19Blocking in the major forms of the coat11:22
Filling in the front shoulder of the coat20Filling in the front shoulder of the coat10:35
Filling in the back of the coat21Filling in the back of the coat11:13
Finishing the body of the coat22Finishing the body of the coat13:48
Modeling the sleeves of the coat23Modeling the sleeves of the coat10:13
Finishing the sleeves of the coat24Finishing the sleeves of the coat10:13
Finishing the coat25Finishing the coat18:37
Modeling the pants26Modeling the pants12:42
Finishing the pants27Finishing the pants16:21
Modeling the fingers of the hand28Modeling the fingers of the hand12:54
Modeling the thumb29Modeling the thumb07:09
Connecting the fingers together30Connecting the fingers together09:47
Finishing the hands31Finishing the hands10:20
Modeling the boots32Modeling the boots14:14
Finishing the boots33Finishing the boots13:04
Cleaning up the model34Cleaning up the model18:52

http://www.digitaltutors.com/tutorial/1791-Realistic-Game-Character-Modeling-in-3ds-Max



Download File Size:7.37 GB


Digital Tutors Realistic Game Character Modeling in 3ds Max
€25
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