2011
Gnomon Workshop
Alessandro Baldasseroni
4:54:00
English
In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable.
Image Planes and Blocking in Helmet
Blocking in Character
Adding Details
Hands and Boots
Straps and Pouches
Strap Details
ZBrush Setup
Sculpting the Face
Sculpting Boots
Detailing the Helmet
Attaching Helmet Symbol
Sculpting the Pants
Sculpting the Jacket
Modeling the Backpack
Sculpting and Detailing the Backpack
Retopology
Finishing the Character
Turntable Render (no audio)
http://www.thegnomonworkshop.com/store/product/928
Download File Size:2.49 GB