2014
Digital Tutors
Eddie Russell
02:20:00
English
When rendering a scene for production, it’s important for the compositing artist who receives your renders to have as much control as possible for making adjustments in post. Handing off a flat beauty pass just isn't an option. It’s situations like these that multi-pass rendering was designed for.
This Maya tutorial will introduce you to the concept of multi-pass rendering and walk you through the tools and techniques you’ll need to be familiar with. We’ll start by learning about render layers and layer overrides.
Next, we’ll dive into the render pass system and learn about pass organization as well as how we can begin to use passes together with contribution maps. From here we’ll begin to look into some advanced features of render passes like frame buffers. We’ll learn how to customize the contribution to them and even create our own.
After going through this Maya training, you'll have learned how to take control over your final renders and how they get broken apart for compositing.
01. Introduction and project overview
02. Overview of pass based rendering
03. Overview of render layers
04. Using Layer Overrides with render layers
05. Overview of render passes
06. Using render tokens to organize rendered passes
07. Organizing render passes with a prefix or suffix
08. Organizing render passes into Pass Sets
09. Creating and using Contribution Maps
10. Building light-centric Contribution Maps
11. Advanced render pass attributes
12. Using render passes with mental ray materials
13. Rendering a multi-channel EXR file from Maya
14. Adjusting a material’s frame buffer contribution
15. Creating custom frame buffers
16. Using SSS shaders together with render passes
17. Using render layers and render passes together
http://www.digitaltutors.com/tutorial/1830-Multi-pass-Rendering-Techniques-in-Maya
Download File Size:981.7 MB