2014
Cubebrush
Riyahd Cassiem
04:30:00
English
In this ZBrush Master Lesson, instructor Riyahd Cassiem goes through and explains the entire process of creating a hard surface mech bust design for films.
This lesson covers all the steps from an initial tour of the various tools used, the block-out, the rough design phase and finally, the hard surface sculpting and detailing.
Chapter 1 – INTRODUCTION
Chapter 2 – GETTING STARTED
Chapter 3 – BLOCKING OUT
Chapter 4 – HEAD BASE SCULPT
Chapter 5 – BUILDING THE JOINTS 1
Chapter 6 – BUILDING THE JOINTS 2
Chapter 7 – BUILDING PANELS 1
Chapter 8 – BUILDING PANELS 2
Chapter 9 – BUILDING PANELS 3
Chapter 10 – BUILDING THE SHOULDERS
Chapter 11 – BLOCKING OUT THE ARM
Chapter 12 – STARTING ON THE TORSO
Chapter 13 – BUILDING THE HAND
Chapter 14 – CREATING THE WEAPON
Chapter 15 – DETAILING & REFINING
https://cubebrush.com/product/sci-fi-character-design-in-zbrush/
Download File Size:2.1 GB