2014
Digital Tutors
Joshua Kinney
08:30:00
English
In this 3dsMax tutorial we'll use an edge modeling method to begin building our Maserati Gran Turismo. Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models.
The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using splines and surfaces to box modeling. Once we're happy with the shape, we can cut the panels apart and add thickness. We'll cover methods for maintaining hard edges and smooth contours. We'll cover the common polygon modeling tools as well as some new tools in the Modeling Ribbon that will make certain tasks much easier.
It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch and by the end of this 3ds Max training you'll have the knowledge you need to build your own vehicle.
Introduction and project overview 04:53
Setting up the reference images 09:15
Modeling the wheel arches 06:35
Connecting the wheel arches 10:06
Reshaping the side of the car 13:58
Extending up the side of the car 13:15
Building across the A-pillar 14:31
Modeling the roof 12:07
Creating the front of the car 09:19
Modeling the hood 17:10
Splitting the side panels 09:50
Building the front bumper 15:24
Finishing the front bumper 11:56
Blocking in the rear 14:15
Finishing the rear end 11:49
Blocking in the tail light area 11:17
Modeling the spoiler 11:23
Beginning to model underneath the rear end 12:30
Finishing the plastic details of the rear end 15:02
Finishing the rear end details 17:11
Adding thickness to the panels 19:02
Modeling the belly pan 12:19
Creating the window seals 09:20
Modeling the windows 14:38
Building the door handle recess 13:22
Modeling the door handle 06:53
Modeling the windshield trim 15:32
Creating the side mirrors 14:24
Building the grill 13:07
Modeling the grill screen 07:10
Modeling the main headlight elements 10:47
Finishing the headlight 18:58
Creating the tail light 07:45
Modeling the fuel port 07:08
Adding the vents on the fender 11:35
Modeling the rims 15:56
Finishing the rims 17:00
Modeling the tire 08:44
Completing the wheels 15:08
Modeling the reverse scoops of the hood 14:56
Cleaning up the scene 11:07
http://www.digitaltutors.com/tutorial/1847-Automotive-Modeling-in-3ds-Max
Download File Size:3.2 GB