Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings
New Riders; 1 edition | May 11, 2003 | English | ISBN: 1592730019 | 648 pages | CHM | 8 MB
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance.
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