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Digital Tutors Painting Metal Armor for Production in MARI €25 buy download

2014
Digital Tutors
Daniel Gorozalez
04:00:00
English

Throughout this MARI tutorial we'll learn how to quickly get better results from our tools. We’ll also cover how to properly lay out your UVs to achieve film-level quality texture maps. We'll then use the powerful Nodepack toolset, as well as some tips and tricks I've picked up along the way, to achieve maximum painting detail. By the end of this MARI training, you’ll have the skills you need to get the most detail out of your textures, faster than ever before.

Introduction and project overview 1 Introduction and project overview Watch it now 01:10
Installing MARI and Maya plugins 2 Installing MARI and Maya plugins Free with Demo 05:47
Constructing UVs 3 Constructing UVs Free with Demo 08:54
Laying out UVs for MARI 4 Laying out UVs for MARI Free with Demo 06:53
Setting up and painting the base texture 5 Setting up and painting the base texture 09:35
Removing seams in MARI 6 Removing seams in MARI 01:41
Making edge masks 7 Making edge masks 08:36
Creating chips and tire treads 8 Creating chips and tire treads 09:41
Sharing mask layers 9 Sharing mask layers 05:32
Generating ambient occlusion 10 Generating ambient occlusion 07:28
Applying rust and generating dust 11 Applying rust and generating dust 07:33
Tweaking dust and creating tileable textures 12 Tweaking dust and creating tileable textures 08:39
Making masks for Paint-Through tool 13 Making masks for Paint-Through tool 04:23
Separating channels and starting the bump map 14 Separating channels and starting the bump map 07:23
Generating the specular maps 15 Generating the specular maps 03:20
Applying specular smudges 16 Applying specular smudges 04:53
Painting the tires 17 Painting the tires 09:47
Creating dust for tires and cracks in glass 18 Creating dust for tires and cracks in glass 09:49
Prepping face photos for MARI projectors 19 Prepping face photos for MARI projectors 09:37
Making specular images for the face 20 Making specular images for the face 05:27
Setting up a Photoshop file for MARI projectors 21 Setting up a Photoshop file for MARI projectors 09:08
Projecting channels onto the face 22 Projecting channels onto the face 09:45
Projecting the side of the face into MARI 23 Projecting the side of the face into MARI 07:08
Cleaning up the face 24 Cleaning up the face 02:44
Auto-aligning in the Paint-Through tool 25 Auto-aligning in the Paint-Through tool 08:37
Painting hidden surfaces 26 Painting hidden surfaces 03:34
Coloring the eyes 27 Coloring the eyes 07:58
Building bump and spec 28 Building bump and spec 05:00
Archiving scene files for back-up 29 Archiving scene files for back-up 01:50
Using the Triplanar tool 30 Using the Triplanar tool 04:57
Exporting for multiple udims in a snap 31 Exporting for multiple udims in a snap 07:00
Creating assets in Hypershade 32 Creating assets in Hypershade 02:31
Consolidating channels 33 Consolidating channels 06:32
Reviewing bump and spec 34 Reviewing bump and spec 03:01
Utilizing the metal shader 35 Utilizing the metal shader 08:51
Entering settings for the material shaders 36 Entering settings for the material shaders 08:03
Setting up light and overview 37 Setting up light and overview 04:58

http://www.digitaltutors.com/tutorial/1853-Painting-Metal-Armor-for-Production-in-MARI



Download File Size:5.75 GB


Digital Tutors Painting Metal Armor for Production in MARI
€25
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