2014
3DMotive
Stephen Wells
01:30:00
English
In this course, instructor Stephen Wells walks you through the process of creating a high poly clock asset within 3ds Max while utilizing many of the modeling, unwrapping, and texture creation tools used in the 3D art creation pipeline.
Chapter 1 - Intro01:20
Chapter 2 - Adding Edge Loops 0109:24
Chapter 3 - Adding Edge Loops 0210:55
Chapter 4 - Adding Final Details 0110:47
Chapter 5 - Adding Final Details 0211:14
Chapter 6 - Creating the Low Poly Mesh11:03
Chapter 7 - UV Unwrapping12:13
Chapter 8 - UV Layout10:44
Chapter 9 - Baking Normal and AO Maps11:02
http://3dmotive.com/series/the-radio-modeling-series.html
Download File Size:1.42 GB