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3dMotive Blender for Game Artists Vol.1-4 €20 buy download

2014
3DMotive
Alan Thorn
04:30:00
English

In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation. While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.

Volume 1
Chapter 1 - Introduction00:59
Chapter 2 - Downloading Blender03:51
Chapter 3 - Blender Control Presets03:37
Chapter 4 - User Preferences04:14
Chapter 5 - Themes and Colors04:32
Chapter 6 - Restoring the Last Session02:49
Chapter 7 - Customizing the UI05:55
Chapter 8 - UI Presets03:37
Chapter 9 - Saving Presets02:37
Chapter 10 - Viewport Navigation04:51
Chapter 11 - Changing Viewports05:08
Chapter 12 - Orthographic Mode04:01
Chapter 13 - Creating Primitives04:55
Chapter 14 - 3d Cursor03:11
Chapter 15 - Transforming Objects Parametrically05:05
Chapter 16 - Transforming Objects Interactively05:23
Chapter 17 - The Outliner03:47
Chapter 18 - Edit Mode06:03
Volume 2
Chapter 1 - Introduction00:58
Chapter 2 - Modeling Preparation and References05:20
Chapter 3 - Starting the Hinge05:28
Chapter 4 - The Mirror Modifier07:54
Chapter 5 - Inset and Extrude05:08
Chapter 6 - Modelling the Lower Arm06:18
Chapter 7 - Snapping05:25
Chapter 8 - The Solidify Modifier03:59
Chapter 9 - The Arm Base09:07
Chapter 10 - The Knife Tool06:37
Chapter 11 - The Knife, NGons and Quads09:14
Chapter 12 - Completing the Forearm02:57
Chapter 13 - The Arm Tip05:55
Chapter 14 - Completing the Model02:13
Volume 3
Chapter 1 - Introduction01:01
Chapter 2 - Disabling the Mirror Modifier02:22
Chapter 3 - Starting to Unwrap06:21
Chapter 4 - Seams08:37
Chapter 5 - Islands and Scale02:47
Chapter 6 - Pinning08:26
Chapter 7 - Mapping Cylindrical Objects08:27
Chapter 8 - Recycling UVs07:42
Chapter 9 - Texel Density05:34
Chapter 10 - Combining Islands07:03
Chapter 11 - Exporting UV Layouts02:33
Chapter 12 - Creating Textures01:53
Chapter 13 - Texture Mapping02:13
Volume 4
Chapter 1 - Introduction00:59
Chapter 2 - Animation Overview02:29
Chapter 3 - Object Separation04:45
Chapter 4 - Setting the Base Pivot03:05
Chapter 5 - Setting the Lower Arm Pivot03:25
Chapter 6 - Setting the Lower Arm Pivots02:51
Chapter 7 - Rigging with Hierarchies05:11
Chapter 8 - Animation Basics06:39
Chapter 9 - The Dope Sheet05:13
Chapter 10 - Auto Key05:42
Chapter 11 - Pose to Pose Animation04:19
Chapter 12 - The Graph Editor06:30
Chapter 13 - Refining the Animation06:22
Chapter 14 - Markers02:50

http://3dmotive.com/series/blender-for-game-artists.html



Download File Size:3.24 GB


3dMotive Blender for Game Artists Vol.1-4
€20
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