2014
TutPlus
Jason Green
2.2hrs
English
In this course we'll be jumping right into the action and building out the basic functionality of two real game projects. Using the Canvas framework, EaselJS, we'll make a simple tile-based puzzle game and a scrolling space shooter. You should already have a fundamental understanding of the Canvas APIs, or you can check out Canvas Essentials, a starter course which will get you up to speed with what's going on under the hood.
1.Introduction
1.1Introduction
2.Getting Started
2.1Setting Up
2.2Getting to Know EaselJS
2.3Object Oriented Programming in Games
3.Building a Tile-Based Game
3.1Building the World
3.2Implementing the Game Logic
4.Building a Space Shooter Game
4.1Managing Keyboard Interactions
4.2Moving Our Hero
4.3Mouse Interaction
4.4The Game Camera
4.5Managing Collisions: Meteors
4.6Managing Collisions: Lasers
5.Final Touches
5.1Building Levels
5.2Graphics and Spritesheets
6.Conclusion
6.1Add a HUD (Heads Up Display)
6.2Conclusion
code.tutsplus.com/courses/game-development-with-easeljs
Download File Size:1.32 GB